Developer Documentation

QuickTime 4 API Documentation

Mac OS For QuickTime Programmers

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QuickDraw Operations Offscreen

When using QuickDraw with QuickTime, you may want to work offscreen. "Offscreen Graphics Worlds," describes the following functions and data structures that QuickTime 3 programmers can access:

Several of the routines listed above expect or return values defined by the GWorldFlags data type, which specify a number of options for offscreen graphics worlds. It is described in "Data Structures" .


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